Needless to say, the game's pretty straightforward. Watching an undead enemy erratically spin off into the air after landing a headshot is a highlight, and we must admit that mowing down waves of shambling corpses is cathartic in a Dynasty Warriors-esque way. The controls are undeniably janky, but the option to completely change your button layout helps soothe the issue somewhat. The act of shooting zombies is reasonably entertaining - at least for the first couple of hours. Thankfully the gameplay holds up a little better. Mind-numbingly boring is an understatement. The screen constantly cuts to black as the camera changes position, and the girls have a nasty habit of spouting the most tedious dialogue that you can imagine. The game tries to spotlight the relationships between the five main characters, but the cutscenes are so poorly constructed that you'll struggle to stay focused. The whole thing's mission-based, so the story's told through cutscenes that bookend each stint of gameplay. Armed to the teeth with assault rifles, shotguns, and various other standard weapon types, the talkative teens are tasked with blasting their way through hordes of shufflers as they try to make contact with the outside world. The core of the game is its single player story mode, which sees five school girls attempt to survive a zombie outbreak. Unfortunately for School Girl/Zombie Hunter, it has too many flaws to be considered dumb, reliable fun. Similar to the Earth Defence Force series, this is a low budget release that's undeniably rough around the edges, but the hope is that you'll find its inherent shoddiness endearing. You should never judge a game by its title, but in the case of School Girl/Zombie Hunter, you'd be absolutely right to expect cheap Japanese schlock, complete with last-gen graphics, wonky gameplay, and panty shots.
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